Vidar is focused on random story-telling and random puzzles. You play as the Stranger, a character who was lost in a snowstorm and made it to a town at a time when no one can leave. Adding insult to injury, the town of Vidar is plagued by a terrible beast with an appetite for those who still live. So long as this Beast is left to feast on the remaining villagers, Vidar’s days are numbered.
Each resident has his or her own stories to tell, their own quests to give the player, and their own relationships with each other. As their neighbors, lovers, friends, and family die, each is deeply affected by the loss – and their story arcs diverge accordingly. As the game progresses, the stories of the living change in response not just to what the player has done, but to who has died as well. Because the order of deaths in Vidar is random each playthrough, every game is a new story. In one, the priest may die the first night; in the next, he’ll invite the remaining townsfolk to barricade themselves in the Church as a last effort to survive; in the next, he’ll grieve the loss of a close friend and give up the cloth for good.
“Vidar is designed to take the additive principle and turn it on its head,” said Razavi. “In many games you see a town populated as you progress – shops opening up, NPCs running around the village square. The exact opposite happens in Vidar. You’ll see a ghost town where only an hour ago there was life.”
The game has been accepted to this year’s MAGFest Indie Videogame Showcase, and Razavi will be demoing Vidar January 23-26 at the event. Additionally, players can come try Vidar out at The Sheep’s Meow Arcade Night on January 15, and Playcrafting’s Winter Expo on January 29, both in New York City.
About Dean Razavi
Dean is a lawyer-turned-game designer in New York City. Several years ago he became engrossed in the RPG Maker VX Ace engine, and realized its tremendous potential when he made and shipped a 20-hour game with his wedding invitation (Dean’s husband has the patience of a saint). He’s an active member of Playcrafting NYC, and can be found frequenting /r/RPGMaker giving quick tutorials and explanations.